Wednesday, October 15, 2014

Let's Talk About Smash Run

Smash Bros. for 3DS has been out for about a week and a half now here in North America and after a solid 50 hours I'm finally ready to set the game aside for a bit. In a surprise to no one, it is fantastic. Visually impressive running at 60 fps on a 3DS, a gargantuan and extremely varied roster, a ridiculous amount of trophies to collect with witty entertaining descriptions penned by the acclaimed writer of the Earthbound series, the introduction of custom moves adding some interesting variety to an already absurdly varied cast of characters, what more could you ask for from simply the inferior version of a game that will be obsolete in little more than a month. I could sit here and praise Smash all day, but I'd like to talk about one aspect of the game that soured the experience for me slightly and that would be Smash Run.